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With the addition of new heroes Chewbacca and Bossk, it’s a shame that there is no hero specific mode with which to properly get a chance to try them out within the narrow corridors of the Death Star.Įlsewhere in the DLC there are new Hutt contracts encouraging interesting and different ways to play the game to unlock new weapons and star cards for your customisable hands. The maps appear to have only been made for Blast, the team deathmatch mode, and plain old Fighter Squadron which takes place over the Star Destroyer or the trenches of the Death Star. This will no doubt change over time as players become more familiar with the map layout in the Death Star section, but at present it feels like you don’t get to see everything the DLC has to offer.īattle Station mode aside, the DLC itself feels a little small. As fan service is absolutely glorious, with all of DICE’s visual talents on display, but at present it is rarely seen as the rebel team often fails to escort the droid to safety. This section is another aerial battle with the Imperials and Rebels battling it out above the trenches while selected players try to carry out the run through the narrow trenches. If the rebel team are successful and manage to escort R2 to the extraction point, the third section of the game type kicks in, which is the iconic trench run section to destroy the Death Star. Battles are well contained across recognisable areas of the Death Star and are frantic and fun as teams try to co-ordinate attacks and defence. I’ve lost count of the amount of times I aimed a grenade through an open door to hopefully wipe out the enemies laying in wait, only for it to bounce back off the door as it closed, killing me instead. The Death Star section is very tightly packed with narrow corridors and automatic doors that slide open and closed creating a wonderful sense of unpredictability. Once it is destroyed, the battle moves inside the Death Star where the rebels must rescue the astrometric droid, R2-D2. Much like the vanilla game’s Walker Assault mode, teams are required to perform actions that call in Y-Wings to temporarily render the Star Destroyer vulnerable. The task is to either destroy or protect a remaining Destroyer in an aerial battle. It starts in space amidst the debris of a ruined Start Destroyer and within sight of the titular Death Star. The three phase game type is fun, if a little disjointed. The DLC itself comes with three main modes: Fighter Squadron, Blast and a new three part skirmish mode called Battle Station. DICE has taken great pains to recreate a breathtaking spectacle that perfectly captures the look of these famous, beloved set-pieces, but is it enough to save the reputation of a game many are disappointed in overall? Frenzied dog fights in X Wings and TIE Fighters over a beleaguered Star Destroyer, along with the iconic trench run from A New Hope is, for many fans, the stuff of dreams. Arguably the DLC most people have been waiting for, Death Star, the third and penultimate DLC for Star Wars Battlefront at first glance doesn’t disappoint.