So when it came to decide which game to do after Hearts of Iron 3, there were these ideas sitting around for an expansion to Victoria. With this foundation projects that we did not consider possible a few years ago suddenly became doable.
VICTORIA 2 MAP SCREENSHOT CODE
Meanwhile the new engine is cranking out games and the code base for the new engine is steadily expanding. All this came to nought because as a company we decided to not work with the old engine again, but the ideas remained.
So one idea bounced around was a second expansion to Victoria and ideas were generated. Now it itself it wasn’t a blockbuster, those of you who follow game sales charts will notice it wasn’t quite able to shift games like World of Warcraft or the Sims of the top of the charts, but as an expansion it had its following. There are two main reasons for this, first up was Victoria Revolutions. Which did make it less likely to become a sequel that some of our more popular titles. So the first question you must all be wondering, why Victoria 2? It is probably no secret that Victoria was not Paradox’s most commercially successful title. So that’s why it has fallen to me to write the developer diaries. Still the joy of the credit for game design means you end up being the poor guy who has to write everything down. Game design is very much a collaborative work and the whole team pitches in at various points. In a fit of honesty I must say that although I am credited designer, it does not logically follow that everything you see in the game is my idea. Victoria has always had a special place in my heart because of that. I joined Paradox three and half years ago and my first project was Victoria Revolutions.
Well first up, those of you with a keen eye for detail will have seen that this is not Johan posting, so who the hell am I? I am Chris King and I am the designer for Victoria 2. However, most weeks until gold you’ll see a diary from me. Either there will be things like holidays (I know what you are thinking: ‘but this is communist Sweden and we do get those kinds of things here’) or major games shows will interrupt this weekly schedule. You’ll be seeing a lot more of these over the coming weeks we aim for one a week but we know now that this won’t always happen. Well this is it, the first developer diary for Victoria 2.